Week 2

With the beginning of week 3, my team started to focus on what our materials will look like for both our cologne bottle and for the surrounding environment. We first focused on what materials where the cologne bottle made of. Luckily we found and purchased our bottle online so we could have a physical reference for both the material and the 3D model for the bottle.

Texture Quilt

The materials being used for this project can be broken down into two groups, bottle materials and environment materials. The materials for the bottle are various shades of purple (with the exception of the spray cover which is a rough chrome). When looking at the physical bottle reference, the first thing we noticed is that the top and bottom of the bottle was made of two different types of material. The top of the bottle was made of a semi-translucent plastic material that had slight purple hue. While the bottom of the bottle was made of glass that was slightly blue.

Issues: Glass and Plastic Materials

One of the main issues that we have had when trying to replicate the material for the bottle is the glass and plastic material .The main issue with these materials is getting the refraction and the opacity to work properly. The glass and plastic material on the bottle are relatively close in appearance when at first glance, but when experimenting with different types of lighting on the bottle we could see the difference in nature between the two materials. That is why when I was constructing the node graphs for both the glass and the plastic material, I tried to keep the construction of both graphs relatively similar. The few things I changed between the glass and plastic materials were the tint color and a few subtle value changes.


For our materials on the bottle, we had many issues when it came to having the digital bottle act and have the same characteristics as our physical bottle reference. After thorough research through unreal forums, we found several sources that we implemented and will try to utilize further in the future. One of these sources is an article that discussed how to achieve a stained glass effect where the light reflects the diffuse color of the glass onto the ground.