Week 4

Skybox Iterations

I took the liberty this past week to work with the sky box in our scene more extensively. I concentrated mostly on what type of sky gradient would work the best for our environment. Most of these iterations was me just simply changing the sky gradient location, color, and intensity. I also changed the grounds height level in some of the iterations to see if I could cheat a better look for the sky. The reason why I changed the grounds height level was because the skybox we are working with (ultra dynamic sky) takes into account where our horizon line level is. So simply changing the horizon line levels location in our scene gave us more choices in what our sky looked like.

Version #1:

Version #2:

Version #3: